#handheld mode is not an option i said this before but one of my joycons is messed up and nothing im doing is fixing it
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not gonna lie it is kinda bugging me not knowing When the sonic frontiers update is going to happen. because i wanna play it as soon as possible. but i dont know when that is
#i remember for both sonic prime episode drops i stayed up until 2am to watch them as soon as they were available#and i have absolutely nothing to do on thursday or friday so im perfectly willing to do that again#idk if im gonna need those full 2 days though im assuming that the dlc is gonna be a lot shorter than the full game#considering. it starts near the end of the original story#but anyways i WILL ruin my sleep schedule for sonic#but i dont wanna stay up that late just for the update to not happen at that time . you know#if its coming out the next morning id rather just go to sleep early and then wake up early for it#and also if its coming out in the like midnight to 2am time range id like to move my switch dock to my room#but. if it comes out later in the day id rather just leave it. because the living room tv is bigger#handheld mode is not an option i said this before but one of my joycons is messed up and nothing im doing is fixing it#so im basically stuck in tv or tabletop mode forever and ever because i dont feel like buying another pair#when the whole reason i have this pair is because my old pair had really bad drift#ive literally never had this much trouble with controllers on any console before. its just the switch that keeps doing this. hello
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I know the title’s lame (haha) BUT I got myself a Nintendo Switch!
Earlier this year, I was debating with myself whether I should get a PS4 or a Nintendo Switch. There were nice games on both consoles but I was leaning towards PS4 *coughcheapercough*. Then Otomate announced the “switch” to Switch and that pretty much nailed my decision to get it.
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I got the Splatoon edition with neon green and pink joycons – which aren’t my first choice honestly. I still cringe whenever I see those super bright colors ww. The blue/red ones look a lot decent (and cheaper at first glance) but getting the bundle is much cheaper. Besides, I really wanted to get Splatoon 2. I just thought that in exchange for those glaring colors, I saved $20. Not so bad anymore. Besides, in very poor lighting, the color looks closer to blue and red, don’t you think? www
While otome games helped my decision, I mainly bought a Switch for casual games. I took advantage of Switch’s region-free system to make a Japanese account. Using that and my North American account, I downloaded some demo games from the e-shop.
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VOEZ and Deemo – I first played these games a few years back on my tablet so I’m familiar with their gameplay and initial songs available. Though I never finished these because you have to pay (I was a broke student back then lol). I’m so happy that these games made through the handhelds/consoles. I enjoyed playing these on Switch especially when I took out my joycons from the tablet. My hands have less strain from punching the buttons and holding the console. (the Switch can be pretty big and heavy)
ARMS – I’ve never played this game before and it sure made me look silly but the gameplay is amazeballs! ARMS is a fighting game and you use the Switch’s joycon and motion sensor to deliver deadly punches to your opponent. It is frigging amazing and entertaining. Though I laughed out loud when I played the trial because I looked like a massive idiot punching the air. Thank goodness there’s no one around when I played the demo! www
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Captain Toad – Captain Toad is a cute platformer. It’s been a loooooong time since I’ve played one so I spent a lot of time trying to figure out what I need to do lol.
Taiko no Tatsujin – When I first saw the gameplay for the Switch version of Taiko no Tatsujin, I was ecstatic! You can finally play as if you are playing drums. So of course, I tried it and boy, that was a lot of fun! Granted, I had a lot of misses either due to moving too much or the console not detecting my hits. Either way, this is still so enjoyable. Can’t wait to play the full game.
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Splatoon 2 – I absolutely adore this game right now! It is cute, cool, and funky in every sense of the word. The game needs a separate post for my rave www.
What I love about the Nintendo Switch is that it combines Wii’s interactive gameplay with a lot of possible ways to play it. Like, you can play it on your TV, play it on tabletop mode, or my favorite, play it like a handheld. But each way of playing comes with a con. For instance, there are some reports that docking your Switch for a long time causes it to bend. Reddit says otherwise, though. As for the tabletop mode, the Switch has a flimsy stand on the back. Besides, you can’t play on the tabletop while charging since the port is on the lower side of the tablet. I guess you can just buy a stand (adding to a gazillion of accessories for your console lol). For the handheld, the Switch is pretty big compared to my PS Vita and N3DS XL so my hands get tired after playing for so long.
Another bit of downside is when you copy your screenshots from your Switch to your PC. There are only 3 available option at the moment – posting on Facebook, posting on Twitter, and transferring through memory cards. That’s quite a hassle especially for me who uses screenshots a lot but doesn’t want to post everything on social media. Twitter has no privacy option and I don’t use my Facebook that much. Hopefully, the transfer will be available via USB in the future.
But in spite of everything that I’ve said above, I’m still loving Switch. How about you, internet? Do you have dos and don’ts in handling the console that you want to share? What is your favorite game so far?
[Scribbles] I Switched! I know the title's lame (haha) BUT I got myself a Nintendo Switch! Earlier this year, I was debating with myself whether I should get a PS4 or a Nintendo Switch.
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REVIEW: SNK Vs. Capcom: The Match Of The Millennium (1999)
When it comes to 2D fighting games during the early/mid 90’s, there’s two names that absolutely dominated the scene with their releases and became household names;
SNK and Capcom.
To this day they remain some of the most well respected and most loved games companies in the fighting game genre, so the prospect of a crossover between the two companies back then was certainly a tantalising thought.
In November of 1999, we got just that in the form of SNK Vs. Capcom: The Match Of The Millennium for the Neo Geo Pocket Color system.
While this wasn’t the first time we’d see the brands clash in a single game (that award goes to SNK Vs. Capcom: Card Fighters Clash, released earlier that year), it was the first time they would meet in the setting of a tradition versus fighting game.
The game was a critical success, and was followed up with entries in the genre that many consider to be the best fighting games ever made.
So, with the bar set so high with this historic title, it finally sees a re-release on the Nintendo Switch almost 22 years later as part of Nintendo’s Neo Geo Pocket Color Selection series, alongside games such as SNK Gals’ Fighters, The King Of Fighters R-2 and Fatal Fury: First Contact.
So, does it still hold up all these years later?
Let’s find out…
Gameplay
First of all, there’s a number of different ways in which players can play through the tournament mode (and regular versus mode); you can either go 1-on-1, fight a 2-on-2 battle as a tag team, or as a team of three in an elimination match. This variety of battle styles appeals to players who may be used to fighting in different forms.
Want to play this like a King Of Fighters game? Go ahead!
How about like the Marvel Vs Capcom titles? Play as a tag-team to your heart’s content, my friend!
For a game that utilises just two attack buttons, there’s a surprising amount of depth to how special moves are executed as well. Instead of relying on the four-button approach that SNK based their games on or the usual six-button layout in many of the Capcom fighting games, SNK Vs. Capcom: The Match Of The Millennium’s control scheme actually focuses on how long the A and B buttons are pressed.
The longer a button is pressed, the higher the amount of damage it causes (but takes a hit to how quick it is), mimicking the LP/MP/HP and LK/MK/HK button functions in games such as Street Fighter II and Darkstalkers.
It’s a simple system that works wonders, and makes the amalgamation of each games franchise’s special moves work together seamlessly.
The game also boasts three different “power gauge” command styles to choose from too;
AVERAGE - This is similar to the traditional super gauge in the Street Fighter games, where once the gauge is filled up, more powerful versions of normal attacks can be pulled off.
COUNTER - This is a more defensive approach that allows counterblows while evading enemy attacks. It also has an exclusive function in the form of “critical hits”, which do greater damage if they successfully hit an opponent.
RUSH - This one only fills up when chain combos are successfully executed, and although this gauge nerfs your normal attack damage, super moves can be done at any time (as long as there’s enough juice in the tank, so to speak).
So no matter which side of the fighting game coin you land on, there’s definitely a playstyle in SNK Vs. Capcom: The Match Of The Millennium that will suit you perfectly.
In the original release, if players wanted to play against each other, a link cable and another console were required, making it something of a inconvenience. Thankfully this new Switch port has 2-player versus available straight away by using the two joycons.
Story
The game’s main storyline centres around a not-so-subtly named fighting tournament known as the “Battle Tournament of Evil”, which promises the victor the title of “World’s Mightiest” and a ridiculously high amount of prize money.
The benefactors and organisers of said tournament? None other than Fatal Fury’s Geese Howard and Street Fighter II’s M. Bison!
This newly formed alliance of nefarious (and powerful) psychopaths has an ulterior motive with the tournament, and intend to create an “immortal military” whose first wave of elite soldiers are to be the captured contestants.
The character stories vary slightly depending on whether an SNK fighter or a Capcom fighter is chosen, and the game’s ending depends on the outcome of a specific match during the tournament where a player faces off against their rival.
Putting together the two “Big Bads” that are synonymous with their respective franchises is a great move and the fact that players can get a “bad ending” through poor performance in just a single match ups the ante somewhat as well.
Roster
SNK Vs. Capcom: The Match Of The Millennium’s roster is comprised of 26 different fighters (18 of which are immediately playable, with a further 8 that are unlockable) from across the various SNK and Capcom franchises;
From the King Of Fighters, Fatal Fury and Art Of Fighting games, we get Kyo, Terry Bogard, Iori, Ryo Sakazaki, Mai and Leona.
From Psycho Soldier, we get Athena.
From the Samurai Shodown series, we get Haohmaru and Nakoruru
From Street Fighter II, we get Ryu, Ken, Chun-Li, Guile and Zangief.
From the Street Fighter Alpha series, we get Sakura and Dan
From Darkstalkers, we get Morrigan and Felicia.
The unlockable fighters in the game are from a good mix of the various games series, and there are 4 to unlock for each side.
It’s an impressive roster for a game that was released on a platform like this, and does a great job of bringing together the more familiar faces of Capcom’s games with some perhaps lesser known fighters from the SNK side.
Graphics
SNK Vs. Capcom: The Match Of The Millennium’s stylised graphics are one of the most immediate things players will notice about the game.
The character sprites are more cartoonish versions of each fighter’s normal likeness and all strictly adhere to a 3-colour palette. Considering the history of alternate looks for 2D fighting game characters being simple colour swaps, this simplistic look works really well for the most part (well, Zangief might be the only exception here…).
Seeing the fighters in motion is also a joyous thing too, as the movement during fights is fluid and animated to a brilliant degree. Even the animations when characters are idle feel charming in this game!
A large problem with fighting games on handheld systems during this era was that they all too often felt like an attempt at creating a scaled down version of the bigger, more technically advanced games to fit the lower specs of the systems, ultimately resulting in a crappy version of the game.
Games such as this, along with many other titles in the Neo Geo Pocket Color library, always felt like they were made from the ground up to fit the system, so they not only played well, but they also looked very unique in a really positive way.
SNK Vs Capcom: The Match Of The Millennium is arguably the best of the bunch, and it deserves praise for it.
As is par for the course with retro fighting game re-releases on modern hardware, there’s also some extra display options to help things feel like the real deal, but with this (and the other NGPC releases on the Switch), there’s the option to view the game in a mocked up fashion on a number of different Neo Geo Pocket Color models. It’s a nice touch that effectively shows the amount of care being put into this port.
Stages
The stages in the game are essentially a megamix of different locations from several SNK and Capcom games, ranging from the helicopter wreckage in The King Of Fighters ‘94’s Brazilian jungle, the Great Wall Of China from Street Fighter Alpha: Warriors’ Dreams and the crashing rocky waves of Japan from Samurai Shodown to the cloudy Japanese castle of Ryu’s Street Fighter II stage, Morrigan’s spooky Scottish Darkstalkers cave/lair combo and the moving train carriages that pass by Mount Rushmore (over and over again) from Fatal Fury 2.
There’s plenty of references for longtime fans of these games to spot, and they have been recreated perfectly to fit in with the game’s visual style.
I mean, sure, some of the characters in the backgrounds do look a little murky and lack detail in places, but when you consider that the screen on a Neo Geo Pocket Color was a smaller, low resolution affair, it can be ignored for the most part!
Replayability
SNK Vs. Capcom: The Match Of The Millennium’s gameplay experience is essentially split into two halves.
One one side, you have the regular versus game modes and a story mode to fight through, as one would expect from pretty much every fighting game. On the other side is the unlocking all of the hidden characters and beating a plethora of minigames to earn new special moves.
This is where the game’s replay value truly shines through, and its nice to see that it’s all present in its original form on the Switch port.
These extra games are known as “Olympic Mode”, and is divided up into separate SNK and Capcom sections. While both sections do share some of the same minigames, such as the 100-round survival match, Time Attack and the “whoever gets connects with the first hit, wins!” mode, there are also a couple of games that are unique to each brand.
On the SNK side, managed by Samurai Shodown’s Rimiruru, we get “Targets” - a shooting game that sees players assume the role of Marcus from the Metal Slug franchise as he shoots down as many aliens as possible. We also get “Blade Arts” - where players take on the role of Samurai Shodown’s Jubei as he slices through as many straw dummies as possible before a timer expires.
On the Capcom side, managed by Street Fighter Alpha 3’s Karin, we get “Ghost Trick”; which sees Ghosts ‘n Goblins’ Arthur having to jump across platforms to collect treasures on each side of the screen while avoiding a pesky Firebrand that pops up between them. The other challenge - “Cat Walk” - is a Dance Dance Revolution-style minigame that sees players have to quickly input buttons as they are announced so that Felicia can dance along.
These extra modes are pretty challenging, and undeniably make the game feel so much more complete, while also showing some much deserved appreciation for other iconic games in both companies’ back catalogs.
Final thoughts & overall score
SNK Vs. Capcom: The Match Of The Millennium is fondly remembered by many as one of the best handheld fighting games ever released, and the Switch port further cements that notion, bringing the series into the modern era.
The visual style of the game still oozes charm, the gameplay system still feels immensely satisfying and the wealth of extra playable content that is packed into it puts many of the more well known titles of the era to shame.
With the features of the Nintendo Switch implemented, the small handful of nagging issues that came with the game’s original release are now completely fixed, making this not only a cool item of interest for fans of either SNK or Capcom, but an absolute essential for any fighting game fan.
For the purposes of this review, a review copy was provided by Renaissance PR on behalf of SNK.
Do you agree with our review of the SNK Vs. Capcom: The Match Of The Millennium?
Let us know in the comments section below!
#Review#Capcom#2021#Nintendo Switch#Neo Geo Pocket Colour#SNK Vs. Capcom: The Match Of The Millennium#1999
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When Nintendo announced the Switch last year everyone was intrigued. The form factor was new and interesting and the general agreement was that the first few months games would make or break it. It turned out that Nintendo had a huge win with Zelda and has managed to maintain and even increase their momentum – it’s a hit even before Mario is brought into the equation. That said with the Christmas season on the way it’s a chance for Nintendo to get even further ahead and boost their winner even further.
Confession time. Super Mario Odyssey isn’t my first Mario game but it almost might be. The last Mario game I played was Super Mario Land on the original Game Boy and I played it when it came out in 1989. I’ve had a Wii and still have a Wii U but somehow never quite got around the respective Mario game on those platforms. Whether you’ve even played it we’re all familiar with Mario – so whats different in Super Mario Odyssey?
The storyline isn’t anything particularly original and borrows from every previous Mario game with a particular emphasis on the N64. Bowser has kidnapped Princess Peach and you as Mario need to explore the world and mini-worlds to collect Moons. These can be used to power up your airship to get to Bowser to rescue Peach. In this, you’ve got assistance from Cappy the cap. Cappy can be used as a ranged projectile to kill enemies to help make Mario more agile by providing a step or landing on enemies heads and take them over. Once you get used to Mario having a ranged ability it’s well designed and works well. You occasionally find yourself being sucked into a monster that you intended to kill but it’s usually for the best.
Let’s talk controls. Nintendo is very definite about wanting to push the for the joycons to be motion controllers and nearly every ability in the game can be made better if you’re willing to shake, tilt or otherwise move your hands around. This works well if you’re happy to have played with the joycons in separate hands and acceptably if attach them to the controller. It’s not ideal if you’re playing in tablet mode as it’s very easy to lose track shaking the screen around. I’m hoping as I get more experienced at this it’ll feel more natural but for now, it’s better as a big screen experience.
Perhaps most importantly Nintendo have got the feel of Odyssey right. It feels big and bold, cartoony and family friendly all at the same time. Mario manages to be cute and relatable at the same time and the game is pitched at a family audience with enough difficult optional extras thrown in to please the experienced player. I’ve got a long way to go but if you’ve got a Switch I wouldn’t hesitate to recommend it on the basis of what I’ve seen so far. Highly recommended.
Buy it from Amazon +
Price: ± £45
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Specification
For games Platforms: Switch Genre: 3d Platformer with open world elements. Number of players: single player and two player Difficulty settings: Standard and assisted Release date: October 27, 2017 Audience Rating: 7 and older [showhide type=”SUPERMARIO” more_text=”Trigger Warnings (potential spoilers)” less_text=”Hide”]Non-combatant violence, taking of hostages, vandalism. Note game has not yet been played through and this may be updated[/showhide]
Requirements
Nintendo Switch only. If you choose to download the game rather than use a cartridge you’ll need around 5.7 gig of space which is around a quarter of the Switch’s onboard capacity.
About Nintendo
Nintendo needs very little introduction. They started life making playing cards and went from market to market, settling on toys in the 1960s, then moved on to electronic games in the 1970s. They rose to dominance in the 1980s and 90s and are one of the major gaming companies worldwide. The last home console generation was a bad one for Nintendo with very poor Wii U sales, but they’ve remained dominant in the handheld market with the 3DS.
We based our Ergohacks First Look on one week of tinkering, testing and playing Super Mario Odyssey kindly provided by Nintendo during October 2017. This article was first published on 1 November 2017
Super Mario Odyssey – a first look When Nintendo announced the Switch last year everyone was intrigued. The form factor was new and interesting and the general agreement was that the first few months games would make or break it.
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